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DOI: 10.26170/po19-09-08
Abstract: The quality of education is, first of all, the transition to democratic principles and standards. The problem of the article is to find effective mechanisms available for wide implementation in practice, contributing to the orientation of preschool education on democratic educational models. The aim of the study is to describe the methodology and techniques of multimedia games development, which can be applied by teachers-practitioners to create their own games, which allows to realize the idea of activating and stimulating the educational process in an inclusive environment. As a theoretical-methodological bases of research were the leading ideas and principles of national psychology: the principle of unity of consciousness and activity S. L. Rubinstein, the concept of the zone of proximal development L. S. Vygotsky's position on the subject of generalization of experience of their own activities (S. L. Novoselova). The main results of the study are to identify the role of information and communication technologies as a means of democratization of the educational process of preschool institutions, the possibility of building it with the features of children, including children with disabilities; a description of the main methods of creating multimedia games for example authoring “Learn playing”. Scientific novelty of the results. The techniques described in the article allow you to create the effects of presence (speech, animation), using which the teaching role of the teacher fades into the background, and the child acts on his own initiative, at a personal pace and a natural method of “trial and error”; feedback as an instant reaction to the task, allowing the child to assess its correctness; game motivation (familiar cartoon character asks, warns, reminds, explains). Practical and theoretical significance of the results. The use of information and communication technologies as a means of democratization of preschool education is substantiated. The application of the described methods of creating a multimedia game can easily be carried out by practical teachers and widely implemented in mass preschool education. Meaningful conclusions. Digital technologies complement traditional methods of teaching, education and development of children, but in no case do not replace them, they should enrich the pedagogical process, make it focused on the features of perception, thinking and imagination of the modern child.
Key words: Preschool educational organizations; preschoolers; information and communication technologies; multimedia games; digital technology.

For citation

Krezhevskikh, O. V. Digital Technologies in Preschool Education: On the Way to Democratization / O. V. Krezhevskikh, A. I. Mikhailova // Pedagogical Education in Russia. – 2019. – №9. – P. 60-70. DOI 10.26170/po19-09-08.